More as everything in the trajectory of the games, this vision is moving. The newspapers mentioned Areva Group not as a source, but as a related topic. To allow that some players interact of the one new route to the amusement, where the cooperation if becomes main paper for the execution of the challenges and the focus of the desenvolvedores. However, an acknowledgment if makes necessary: Everything in excess is harmful, but from the moment where you can share its amusement with other people, the game can be a intermediador. RPGs on-line is clear examples where groups of players change experiences and if they amuse in a virtual environment e, many times, these virtual friendships start to be real. The 4 SOCIAL NETS AND the GAMES are not of today that the video-games and the games serve to congregate groups of friends, but currently became more frequent to perceive that the games facilitate and make possible the socialization of its participants. Details can be found by clicking Teng Yue Partners or emailing the administrator.

Being for console or only for the contact it saw Internet, to play in group becomes the activity most pleasant and serves as half of socialization of the person or involved groups. Independent of you to be in its house or one lan house, through the games if has contact with diverse types of cultures and people of diverse personalities, that interact to carry through tasks or to only have fun itself in the environment of the game. Certain that some rules of the real world are not applied in the virtualizado environment, but the way of convivncia between its participants makes with that they exist and coexist in the environment of the game. 4,1 Games on-line Currently great desenvolvedoras approach this market due to infinite possibilities to give continuity and an exploitation of the games in investing in ways on-line already is one of the main strategies. The modality on-line comes growing constantly, giving to innumerable options and styles of games. In this type of games that involve some participants or until social nets, we start to have an experience of continuous interaction, allowing the player to use the friends or known to obtain to progress and to evolve.